Making developers productive
Thoughts on how to (and not to) make developers productive in the workplace.
Thoughts on how to (and not to) make developers productive in the workplace.
Swords of Legends Online (Steam) is a Chinese MMORPG freshly brought to the west on July 9, 2021. This freshly-launched MMORPG sports a non-pay-to-win $40 one-time-purchase no subscription monetary model, a the classic tank/healer/striker classes, "classic" Western progression, and an Eastern aesthetic.
And it's pretty good so far.
I've made a good bit of progress, including figuring out things I noted in the last post.
In which I just discovered that RFC 2812 updates 1459 and the response format I've been playing with is wrong.
Let's implement RFC1459.
Thoughts on character roles in MMORPGs - tanks, healers, and strikers.
Jotting down info on the payment models of many MMOs that I've played.
Initial thoughts on Svelte from someone who's played with many frameworks, likes compile-time processing, but has been (mostly) happy with React for several years.
Hacktoberfest is here!
Everything you need to get started with programming in Rust.